public void RemoveInfluence (int index);
public void RemoveInfluence (ParticleSystemForceField field);

Parameters

indexThe index to remove the chosen Force Field from.
fieldThe Force Field to remove from the list.

Description

Removes the Force Field from the influencers list at the given index.

When influenceFilter is set to ParticleSystemGameObjectFilter.List then only Force Fields in the influencers list affect the Particle System.

using UnityEngine;

public class Example : MonoBehaviour { ParticleSystem.ExternalForcesModule externalForcesModule;

void Start() { // Create a default particle system var particleSystemGameObject = new GameObject("Particle System"); var system = particleSystemGameObject.AddComponent<ParticleSystem>();

// Create a force field to influence the particle system var forceFieldGameObject = new GameObject("Force Field"); var forceField = forceFieldGameObject.AddComponent<ParticleSystemForceField>(); forceField.endRange = 5; forceFieldGameObject.transform.position = new Vector3(0, 0, 10);

// Add the force to the particle systems external forces influencers. externalForcesModule = system.externalForces; externalForcesModule.enabled = true; externalForcesModule.influenceFilter = ParticleSystemGameObjectFilter.List; externalForcesModule.AddInfluence(forceField); }

void OnGUI() { GUILayout.Label("Particle System Influencers:"); for (int i = 0; i < externalForcesModule.influenceCount; ++i) { var influence = externalForcesModule.GetInfluence(i);

GUILayout.BeginHorizontal(); GUILayout.Label(i + ": " + influence.name); if (GUILayout.Button("Remove")) { externalForcesModule.RemoveInfluence(i); --i; } GUILayout.EndHorizontal(); } } }