When true, use the unscaled delta time to simulate the Particle System. Otherwise, use the scaled delta time.
This is useful for playing effects whilst the game is paused and [[Time.timeScale] is set to zero.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 1.0f; public bool useUnscaledTime = false;
void Start() { ps = GetComponent<ParticleSystem>(); }
void Update() { var main = ps.main; main.useUnscaledTime = useUnscaledTime;
Time.timeScale = hSliderValue; }
void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Time Scale"); hSliderValue = GUI.HorizontalSlider(new Rect(105, 45, 100, 30), hSliderValue, 0.0F, 10.0F); useUnscaledTime = GUI.Toggle(new Rect(25, 75, 100, 30), useUnscaledTime, "Use Unscaled Time"); } }