CommandBuffer.SetRayTracingShaderPass

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public void SetRayTracingShaderPass (Experimental.Rendering.RayTracingShader rayTracingShader, string passName);

Parameters

RayTracingShaderThe RayTracingShader to use.
passNameName of the pass to be used.

Description

Adds a command to set the pass for the RayTracingShader to be used.