RenderTextureSubElement

enumeration

Switch to Manual

Description

Types of data that can be encapsulated within a render texture.

An enum that allows you to specify access to the different types of data that may be encapsulated within the render texture. These are broadly aligned with the different types of surfaces created by the underlying graphics API that Unity associates with the render texture.

Variables

ColorColor element of a render texture.
DepthDepth element of a render texture.
StencilStencil element of a render texture.
DefaultDefault element of a render texture.