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Default shadow sampling mode: sampling with a comparison filter.
The texture and sampler should be declared with: UNITY_DECLARE_SHADOWMAP(_Shadowmap);and sampled with: UNITY_SAMPLE_SHADOW(_Shadowmap, half3(uv, depth_for_comparison));.
UNITY_DECLARE_SHADOWMAP(_Shadowmap);
UNITY_SAMPLE_SHADOW(_Shadowmap, half3(uv, depth_for_comparison));