nameID | The name ID of the property retrieved by Shader.PropertyToID. |
name | The name of the property. |
Устанавливает глобальное значение параметра compute buffer для всех шейдеров.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties
block).
See Also: SetGlobalTexture, класс ComputeBuffer, документация по ShaderLab.