ShaderImporter

class in UnityEditor

/

Inherits from:AssetImporter

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Description

Shader importer lets you modify shader import settings from Editor scripts.

Public Functions

GetDefaultTextureGets the default texture assigned to the shader importer for the shader property with given name.
GetNonModifiableTextureGets the non-modifiable texture assigned to the shader importer for the shader property with given name.
GetShaderGets the reference to the shader imported by this importer.
SetDefaultTexturesSets the default textures for each texture material property.
SetNonModifiableTexturesSets the non-modifiable textures for each texture material property.

Inherited members

Variables

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantПолучите или установите любые пользовательские данные.
assetPathИмя пути ассета для этого импортера. (Read Only)
importSettingsMissingThe value is true when no meta file is provided with the imported asset.
userDataПолучите или установите любые пользовательские данные.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Functions

AddRemapMap a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type.
GetExternalObjectMapGets a copy of the external object map used by the AssetImporter.
RemoveRemapRemoves an item from the map of external objects.
SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantПолучите или установите любые пользовательские данные.
SupportsRemappedAssetTypeChecks if the AssetImporter supports remapping the given asset type.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Functions

GetAtPathВосстанавливает импортер ассетов для ассета в path.
DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.