Tilemap.EditorPreviewBoxFill

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public void EditorPreviewBoxFill (Vector3Int position, Object tile, int startX, int startY, int endX, int endY);

Parameters

positionPosition of the Tile on the Tilemap.
tile Tile to place.
startXThe start X coordinate limit to fill to.
startYThe start Y coordinate limit to fill to.
endXThe ending X coordinate limit to fill to.
endYThe ending Y coordinate limit to fill to.

Description

Does an editor preview of a box fill with the given tile on the tile map. Starts from given coordinates and fills the limits from start to end (inclusive).

The editor preview is used for previewing possible additions to the tile map.