Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

AssetDatabase.CreateFolder

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function CreateFolder(parentFolder: string, newFolderName: string): string;
public static string CreateFolder(string parentFolder, string newFolderName);

Parameters

parentFolder The name of the parent folder.
newFolderName The name of the new folder.

Returns

string The GUID of the newly created folder.

Description

Create a new folder.

#pragma strict
public class CreateFolderExample extends MonoBehaviour {
	@MenuItem("GameObject/Create Folder")
	static function CreateMaterial() {
		var guid: String = AssetDatabase.CreateFolder("Assets", "My Folder");
		var newFolderPath: String = AssetDatabase.GUIDToAssetPath(guid);
	}
}
using UnityEngine;
using UnityEditor;

public class CreateFolderExample : MonoBehaviour { [MenuItem("GameObject/Create Folder")] static void CreateMaterial() { string guid = AssetDatabase.CreateFolder("Assets", "My Folder"); string newFolderPath = AssetDatabase.GUIDToAssetPath(guid); } }

Did you find this page useful? Please give it a rating: