Allow scenes to be activated as soon as it is ready.
When used in combination with LoadLevelAsync & LoadLevelAdditiveAsync it allows you
to delay the actual activation of the scene. (And unloading of the previous scene).
When allowSceneActivation is set to false then progress is stopped at 0.9. The isDone is then maintained at false. When allowSceneActivation is set to true isDone can complete.
Did you find this page useful? Please give it a rating: