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Caching.ClearAllCachedVersions

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public static function ClearAllCachedVersions(assetBundleName: string): bool;
public static bool ClearAllCachedVersions(string assetBundleName);

Parameters

assetBundleName The AssetBundle name.

Returns

bool Returns true when cache clearing succeeded.

Description

Removes all the cached versions of the given AssetBundle from the cache.

Returns false if any cached bundle is in use.

no example available in JavaScript
using System.Collections;
using UnityEngine.Networking;
using UnityEngine;

public class Example : MonoBehaviour { IEnumerator ClearAllCachedVersionsExample(string uri) { //Download the bundle UnityWebRequest request = UnityWebRequest.GetAssetBundle(uri); yield return request.SendWebRequest(); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);

//Given the name of an asset bundle, this will clear every cached version across all caches Caching.ClearAllCachedVersions(bundle.name); } }

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