The first enabled camera tagged "MainCamera" (Read Only).
The primary Camera in the scene. Returns null
if there is no such camera in the scene.
no example available in JavaScript
//Place this script on a GameObject to switch between the main Camera and your own second Camera on the press of the "L" key //Place a second Camera in your scene and assign it as the "Camera Two" in the Inspector.
using UnityEngine;
public class Example : MonoBehaviour { //This is Main Camera in the scene Camera m_MainCamera; //This is the second Camera and is assigned in inspector public Camera m_CameraTwo;
void Start() { //This gets the Main Camera from the scene m_MainCamera = Camera.main; //This enables Main Camera m_MainCamera.enabled = true; //Use this to disable secondary Camera m_CameraTwo.enabled = false; }
void Update() { //Press the L Button to switch cameras if (Input.GetKeyDown(KeyCode.L)) { //Check that the Main Camera is enabled in the scene, then switch to the other Camera on a key press if (m_MainCamera.enabled) { //Enable the second Camera m_CameraTwo.enabled = true;
//The Main first Camera is disabled m_MainCamera.enabled = false; } //Otherwise, if the Main Camera is not enabled, switch back to the Main Camera on a key press else if (!m_MainCamera.enabled) { //Disable the second camera m_CameraTwo.enabled = false;
//Enable the Main Camera m_MainCamera.enabled = true; } } } }
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