position | The 3d vector in Viewport space. |
Vector3 The 3d vector in World space.
Transforms position
from viewport space into world space.
Viewport space is normalized and relative to the camera. The bottom-left
of the viewport is (0,0); the top-right is (1,1). The z position is in world units from the camera.
Note that ViewportToWorldPoint transforms an x-y screen position into a x-y-z position in 3D space.
Provide the function with a vector where the x-y components of the vector are the screen coordinates
and the z component is the distance of the resulting plane from the camera.
#pragma strict // Draw a yellow sphere at top-right corner of the near plane // for the selected camera in the scene view. function OnDrawGizmosSelected() { var camera: Camera = GetComponent.<Camera>(); var p: Vector3 = camera.ViewportToWorldPoint(new Vector3(1, 1, camera.nearClipPlane)); Gizmos.color = Color.yellow; Gizmos.DrawSphere(p, 0.1F); }
// Draw a yellow sphere at top-right corner of the near plane // for the selected camera in the scene view. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { Camera camera = GetComponent<Camera>(); Vector3 p = camera.ViewportToWorldPoint(new Vector3(1, 1, camera.nearClipPlane)); Gizmos.color = Color.yellow; Gizmos.DrawSphere(p, 0.1F); } }
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