Exit the Unity editor application.
Calling this function will exit right away, without asking to save changes, so you may lose data!
This function is mostly useful for exiting out of a commandline process with a specific error.
See Also: Unity command line arguments.
// Simple script that lets you create a new // scene, create a cube and an empty game object in the scene // Save the scene and close the editor
import UnityEditor;
@MenuItem ("Example/Chain Actions and close") static function Chain() { EditorApplication.NewScene();
EditorApplication.ExecuteMenuItem("GameObject/Create Other/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");
EditorApplication.SaveScene("Assets/MyNewScene.unity"); EditorApplication.Exit(0); }
// Simple script that lets you create a new // scene, create a cube and an empty game object in the scene // Save the scene and close the editor
using UnityEditor; using UnityEditor.SceneManagement;
public class ExampleClass { [MenuItem("Examples/Chain Actions and close")] static void EditorPlaying() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
EditorApplication.ExecuteMenuItem("GameObject/3D Object/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");
EditorSceneManager.SaveScene(newScene, "Assets/MyNewScene.unity"); EditorApplication.Exit(0); } }
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