Removes all keys and values from the preferences. Use with caution.
Clears all editor prefs keys.
// Clear all the editor prefs keys. // // Warning: this will also remove editor preferences as the opened projects, etc
class ClearEditorPrefs extends ScriptableObject { @MenuItem ("Examples/Clear all Editor Preferences") static function DoDeselect() { if(EditorUtility.DisplayDialog("Delete all editor preferences?", "Are you sure you want to delete all the editor preferences?, this action cannot be undone.", "Yes", "No")) EditorPrefs.DeleteAll(); } }
// Clear all the editor prefs keys. // // Warning: this will also remove editor preferences as the opened projects, etc.
using UnityEngine; using UnityEditor;
public class DeleteAllExample : ScriptableObject { [MenuItem("Examples/EditorPrefs/Clear all Editor Preferences")] static void deleteAllExample() { if (EditorUtility.DisplayDialog("Delete all editor preferences.", "Are you sure you want to delete all the editor preferences? " + "This action cannot be undone.", "Yes", "No")) { Debug.Log("yes"); EditorPrefs.DeleteAll(); } } }
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