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GUIUtility.GetControlID

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public static function GetControlID(focus: FocusType): int;
public static int GetControlID(FocusType focus);
public static function GetControlID(focus: FocusType, position: Rect): int;
public static int GetControlID(FocusType focus, Rect position);

Description

Get a unique ID for a control.

    // Prints a not used ID that can be assigned to a control

function OnGUI() { // Gets a ID for a control that cannot receive keyboard focus (A button) Debug.Log("Available id: " + GUIUtility.GetControlID(FocusType.Passive)); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { Debug.Log("Available id: " + GUIUtility.GetControlID(FocusType.Passive)); } }

public static function GetControlID(hint: int, focus: FocusType): int;
public static int GetControlID(int hint, FocusType focus);
public static function GetControlID(hint: int, focus: FocusType, position: Rect): int;
public static int GetControlID(int hint, FocusType focus, Rect position);

Description

Get a unique ID for a control, using an integer as a hint to help ensure correct matching of IDs to controls.


public static function GetControlID(contents: GUIContent, focus: FocusType): int;
public static int GetControlID(GUIContent contents, FocusType focus);
public static function GetControlID(contents: GUIContent, focus: FocusType, position: Rect): int;
public static int GetControlID(GUIContent contents, FocusType focus, Rect position);

Description

Get a unique ID for a control, using a the label content as a hint to help ensure correct matching of IDs to controls.

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