Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObject.CreatePrimitive

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function CreatePrimitive(type: PrimitiveType): GameObject;
public static GameObject CreatePrimitive(PrimitiveType type);

Parameters

type The type of primitive object to create.

Description

Creates a game object with a primitive mesh renderer and appropriate collider.

// Create a plane, sphere and cube in the scene.

function Start () { var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane);

var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3(0, 0.5, 0);

var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3(0, 1.5, 0);

var capsule : GameObject = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = Vector3(2, 1, 0);

var cylinder : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = Vector3(-2, 1, 0); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane); GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = new Vector3(0, 0.5F, 0); GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = new Vector3(0, 1.5F, 0); GameObject capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule); capsule.transform.position = new Vector3(2, 1, 0); GameObject cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder); cylinder.transform.position = new Vector3(-2, 1, 0); } }

Note: CreatePrimitive may fail at runtime. This will happen if your project does not reference the following components: MeshFilter, MeshRenderer, and BoxCollider or SphereCollider at runtime. The recommended way to avoid this crash is to declare private properties of these types. The stripping system will recognise their use which include them in the build so will not delete these components.

Did you find this page useful? Please give it a rating: