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MasterServer.ClearHostList

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public static function ClearHostList(): void;
public static void ClearHostList();

Description

Clear the host list which was received by MasterServer.PollHostList.

Useful if you want to update the list and want to make sure you don't use the older data.

    function Awake() {
        // Make sure list is empty and request a new list
        MasterServer.ClearHostList();
        MasterServer.RequestHostList("MyUniqueGameType");
    }

function Update() { // If any hosts were received, display game name, the clear host list again if (MasterServer.PollHostList().Length != 0) { var hostData : HostData[] = MasterServer.PollHostList(); for (var i : int = 0; i < hostData.Length; i++) Debug.Log("Game name: " + hostData[i].gameName); MasterServer.ClearHostList(); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Awake() { MasterServer.ClearHostList(); MasterServer.RequestHostList("MyUniqueGameType"); } void Update() { if (MasterServer.PollHostList().Length != 0) { HostData[] hostData = MasterServer.PollHostList(); int i = 0; while (i < hostData.Length) { Debug.Log("Game name: " + hostData[i].gameName); i++; } MasterServer.ClearHostList(); } } }

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