msgType | Message type number. |
handler | Function handler which will be invoked for when this message type is received. |
Register a handler for a particular message type.
There are several system message types which you can add handlers for. You can also add your own message types.
#pragma strict class Server extends MonoBehaviour { function Start() { NetworkServer.Listen(7070); Debug.Log("Registering server callbacks"); NetworkClient.RegisterHandler(MsgType.Connect, OnConnected); } function OnConnected(netMsg: NetworkMessage) { Debug.Log("Client connected"); } }
using UnityEngine; using UnityEngine.Networking;
public class Server : MonoBehaviour { void Start() { NetworkServer.Listen(7070); Debug.Log("Registering server callbacks"); NetworkClient client = NetworkClient(); client.RegisterHandler(MsgType.Connect, OnConnected); }
void OnConnected(NetworkMessage netMsg) { Debug.Log("Client connected"); } }
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