config | Transport layer confuration object. |
maxConnections | The maximum number of client connections to allow. |
topology | Transport layer topology object to use. |
bool True if successfully configured.
This configures the transport layer settings for the server.
#pragma strict public class Example extends MonoBehaviour { function StartServer() { var config: ConnectionConfig = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); config.PacketSize = 500; NetworkServer.Configure(config, 10); NetworkServer.Listen(7070); } }
using UnityEngine; using UnityEngine.Networking;
public class Example : MonoBehaviour { void StartServer() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); config.PacketSize = 500; NetworkServer.Configure(config, 10); NetworkServer.Listen(7070); } }
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