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ObjectNames.GetUniqueName

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public static function GetUniqueName(existingNames: string[], name: string): string;
public static string GetUniqueName(string[] existingNames, string name);

Parameters

existingNames A list of pre-existing names.
name Desired name to be used as is, or as a base.

Returns

string A name not found in the list of pre-existing names.

Description

Make a unique name using the provided name as a base.

If the target name is in the provided list of existing names, a unique name is generated by appending the next available numerical increment.

#pragma strict
var names: String[] = ["Object", "Thing", "Thing (1)"];
// will display "Object (1)"
Debug.Log(ObjectNames.GetUniqueName(names, "Object"));
// will display "Thing (2)"
Debug.Log(ObjectNames.GetUniqueName(names, "Thing"));
// will display "Other"
Debug.Log(ObjectNames.GetUniqueName(names, "Other"));
using UnityEngine;
using UnityEditor;

public class ExampleClass { public void Example() { string[] names = new string[] { "Object", "Thing", "Thing (1)" };

// will display "Object (1)" Debug.Log(ObjectNames.GetUniqueName(names, "Object"));

// will display "Thing (2)" Debug.Log(ObjectNames.GetUniqueName(names, "Thing"));

// will display "Other" Debug.Log(ObjectNames.GetUniqueName(names, "Other")); } }

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