Enables the Profiler.
Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.
function Start () { Profiling.Profiler.logFile = "mylog.log"; Profiling.Profiler.enabled = true; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Profiling.Profiler.logFile = "mylog.log"; Profiling.Profiler.enabled = true; } }
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