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Vector3.ClampMagnitude

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public static function ClampMagnitude(vector: Vector3, maxLength: float): Vector3;
public static Vector3 ClampMagnitude(Vector3 vector, float maxLength);

Description

Returns a copy of vector with its magnitude clamped to maxLength.

    // Move the object around with the arrow keys but confine it
    // to a given radius around a center point.
    var centerPt: Vector3;
    var radius: float;

function Update() { // Get the new position for the object. var movement = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); var newPos = transform.position + movement;

// Calculate the distance of the new position from the center point. Keep the direction // the same but clamp the length to the specified radius. var offset = newPos - centerPt; transform.position = centerPt + Vector3.ClampMagnitude(offset, radius); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector3 centerPt; public float radius; void Update() { Vector3 movement = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); Vector3 newPos = transform.position + movement; Vector3 offset = newPos - centerPt; transform.position = centerPt + Vector3.ClampMagnitude(offset, radius); } }

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