Return a list of available devices.
This queries the system for the list of devices connected and it can be slow. You should cache this value by keeping a copy of the result if you want to use it repeatedly.
#pragma strict // Gets the list of devices and prints them to the console. function Start() { var devices: WebCamDevice[] = WebCamTexture.devices; for (var i: int = 0; i < devices.Length; i++) Debug.Log(devices[i].name); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Gets the list of devices and prints them to the console. void Start() { WebCamDevice[] devices = WebCamTexture.devices; for (int i = 0; i < devices.Length; i++) Debug.Log(devices[i].name); } }
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