tolerance | Tolerance of approximation. |
Asserts that the values are approximately not equal. An absolute error check is used for approximate equality check (|a-b| < tolerance). Default tolerance is 0.00001f.
#pragma strict public class AssertionExampleClass extends MonoBehaviour { var rb: Rigidbody; function Update() { //Unless specified, default error tolerance will be used. Assert.AreNotApproximatelyEqual(0.0f, rb.velocity.magnitude); } }
using UnityEngine; using UnityEngine.Assertions;
public class AssertionExampleClass : MonoBehaviour { Rigidbody rb; void Update() { //Make sure the rigidbody never stops. //AreNotApproximatelyEqual should be used for comparing floating point variables. //Unless specified, default error tolerance will be used. Assert.AreNotApproximatelyEqual(0.0f, rb.velocity.magnitude); } }
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