Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Caching.ClearAllCachedVersions

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method ClearAllCachedVersions(assetBundleName: string): bool;
public static bool ClearAllCachedVersions(string assetBundleName);

Parameters

assetBundleName The AssetBundle name.

Returns

bool Returns true when cache clearing succeeded.

Description

Removes all the cached versions of the given AssetBundle from the cache.

Returns false if any cached bundle is in use.

no example available in JavaScript
using System.Collections;
using UnityEngine.Networking;
using UnityEngine;

public class Example : MonoBehaviour { IEnumerator ClearAllCachedVersionsExample(string uri) { //Download the bundle UnityWebRequest request = UnityWebRequest.GetAssetBundle(uri); yield return request.SendWebRequest(); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request);

//Given the name of an asset bundle, this will clear every cached version across all caches Caching.ClearAllCachedVersions(bundle.name); } }

Did you find this page useful? Please give it a rating: