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Color32.Lerp

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public static method Lerp(a: Color32, b: Color32, t: float): Color32;
public static Color32 Lerp(Color32 a, Color32 b, float t);

Description

Linearly interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

// Converts a white color to a black one over a period of time.
var colorWhite : Color32 = Color.white;
var colorBlack : Color32 = Color.black;
var lerpedColor : Color32;
function Update() {
    lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color32 colorWhite = Color.white; public Color32 colorBlack = Color.black; public Color32 lerpedColor; void Update() { lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time); } }

See Also: LerpUnclamped.

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