Linearly interpolates between colors a
and b
by t
.
t
is clamped between 0 and 1. When t
is 0 returns a
. When t
is 1 returns b
.
// Converts a white color to a black one over a period of time. var colorWhite : Color32 = Color.white; var colorBlack : Color32 = Color.black; var lerpedColor : Color32; function Update() { lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Color32 colorWhite = Color.white; public Color32 colorBlack = Color.black; public Color32 lerpedColor; void Update() { lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time); } }
See Also: LerpUnclamped.
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