Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorPrefs.DeleteKey

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method DeleteKey(key: string): void;
public static void DeleteKey(string key);

Description

Removes key and its corresponding value from the preferences.


Removes a user entered editor preference, if it doesnt exists it prints a message.

// Removes a user entered editor preference, if it doesnt exists it prints a message.

class RemoveSpecificEditorPrefs extends EditorWindow {

var editorPref : String = "";

@MenuItem("Examples/Remove specific editor key pref.") static function Init() { var window = GetWindow(RemoveSpecificEditorPrefs); window.Show(); }

function OnGUI() { editorPref = EditorGUILayout.TextField("Editor key name:",editorPref); if(GUILayout.Button("Delete")) if(EditorPrefs.HasKey(editorPref)) { if(EditorUtility.DisplayDialog("Removing " + editorPref + "?", "Are you sure you want to delete the editor key " + editorPref + "?, This action cant be undone", "Yes", "No")) EditorPrefs.DeleteKey(editorPref); } else { EditorUtility.DisplayDialog("Couldnt find " + editorPref, "Seems that " + editorPref + " doesnt exists or it has been deleted already, check that you have typed correctly the name of the key.", "Ok"); } } }
// Removes a user entered editor preference.
// If it does not exists it prints a message.

using UnityEngine; using UnityEditor;

public class DeleteKeyExample : EditorWindow { string editorPref = "";

[MenuItem("Examples/EditorPrefs/Clear Key Preference")] static void Init() { DeleteKeyExample window = GetWindowWithRect<DeleteKeyExample>(new Rect(0, 0, 250, 50)); window.Show(); }

void OnGUI() { editorPref = EditorGUILayout.TextField("Editor key name:", editorPref); if (GUILayout.Button("Delete")) if (EditorPrefs.HasKey(editorPref)) { if (EditorUtility.DisplayDialog("Removing " + editorPref + "?", "Are you sure you want to " + "delete the editor key " + editorPref + "?, This action cant be undone", "Yes", "No")) EditorPrefs.DeleteKey(editorPref); } else { EditorUtility.DisplayDialog("Could not find " + editorPref, "Seems that " + editorPref + " does not exists or it has been deleted already, " + "check that you have typed correctly the name of the key.", "Ok"); } } }

Did you find this page useful? Please give it a rating: