Helper function to rotate the GUI around a point.
Modifies GUI.matrix to rotate all GUI elements angle
degrees around pivotPoint
.
See Also: GUI.matrix, ScaleAroundPivot.
// Rotate a button 10 degrees clockwise when presed.
private var rotAngle : float = 0; private var pivotPoint : Vector2;
function OnGUI () { pivotPoint = Vector2(Screen.width/2,Screen.height/2); GUIUtility.RotateAroundPivot (rotAngle, pivotPoint); if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Rotate")) rotAngle += 10; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private float rotAngle = 0; private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.RotateAroundPivot(rotAngle, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Rotate")) rotAngle += 10; } }
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