center | The center of the dics. |
normal | The normal of the disc. |
radius | The radius of the dics Note: Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles. |
Draw a solid flat disc in 3D space.
Solid Disc in the Scene View.
// Create a semi transparent white disc with a ScaleValueHandle attached to the disc // that lets you modify the "areaOfEffect" var in the WireDiscExample.js
@CustomEditor (SolidDiscExample) class DrawSolidDisc extends Editor { function OnSceneGUI () { Handles.color = Color(1,0,0,0.1); Handles.DrawSolidDisc(target.transform.position, Vector3.up, target.areaOfEffect); Handles.color = Color.red; target.areaOfEffect = Handles.ScaleValueHandle(target.areaOfEffect, target.transform.position + Vector3(target.areaOfEffect,0,0), Quaternion.identity, 2, Handles.CylinderCap, 2); } }
And the script attached to this Handle:
//SolidDiscExample.js
var areaOfEffect : float = 5;
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