Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Handles.DrawWireCube

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method DrawWireCube(center: Vector3, size: Vector3): void;
public static void DrawWireCube(Vector3 center, Vector3 size);

Description

Draw a wireframe box with center and size.

#pragma strict
//this class should exist somewhere in your project
public class WireCubeExample extends MonoBehaviour {
	public var size: Vector3;
	// ...other code...
}
using UnityEditor;
using UnityEngine;
using System.Collections;

//this class should exist somewhere in your project public class WireCubeExample : MonoBehaviour { public Vector3 size;

// ...other code... }
#pragma strict
// Editor script. This would go into an Editor directory.
@CustomEditor(WireCubeExample)
public class WireBoxExample extends Editor {
	function OnSceneGUI() {
		Handles.color = Color.yellow;
		var myObj: WireCubeExample = WireCubeExampletarget;
		Handles.DrawWireCube(myObj.transform.position, myObj.size);
	}
}
// Editor script. This would go into an Editor directory.
using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(WireCubeExample))] public class WireBoxExample : Editor { void OnSceneGUI() { Handles.color = Color.yellow; WireCubeExample myObj = (WireCubeExample)target; Handles.DrawWireCube(myObj.transform.position, myObj.size); } }

Did you find this page useful? Please give it a rating: