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HideFlags.NotEditable

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Description

The object is not be editable in the inspector.

    // Create a plane and dont let it be modificable in the Inspector
    // nor in the Sceneview.

function Start() { var createdGO : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.NotEditable; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.NotEditable; } }

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