Returns the keyboard input entered this frame. (Read Only)
Only ASCII characters are contained in the inputString
.
The string can contain two special characters which should be handled:
Character "\b"
represents backspace.
Character "\n"
represents return or enter.
// Reading typed input from the keyboard // (eg, the user entering their name). // You need to attach this script to an object with // a GUIText component.
var gt: GUIText;
function Start() { gt = GetComponent.<GUIText>(); }
function Update () { for (var c : char in Input.inputString) { // Backspace - Remove the last character if (c == "\b"[0]) { if (gt.text.Length != 0) gt.text = gt.text.Substring(0, gt.text.Length - 1); } // End of entry else if (c == "\n"[0] || c == "\r"[0]) {// "\n" for Mac, "\r" for windows. print ("User entered their name: " + gt.text); } // Normal text input - just append to the end else { gt.text += c; } } }
using UnityEngine; using System.Collections;
public class ExampleScript : MonoBehaviour { public GUIText gt;
void Start() { gt = GetComponent<GUIText>(); }
void Update() { foreach (char c in Input.inputString) { if (c == '\b') // has backspace/delete been pressed? { if (gt.text.Length != 0) { gt.text = gt.text.Substring(0, gt.text.Length - 1); } } else if ((c == '\n') || (c == '\r')) // enter/return { print("User entered their name: " + gt.text); } else { gt.text += c; } } } }
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