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MenuCommand

class in UnityEditor

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Description

Used to extract the context for a MenuItem.

MenuCommand objects are passed to custom menu item functions defined using the MenuItem attribute.

Note: The menu is added to the object and is accessible by right-clicking in the inspector. The script code requires the CONTEXT option.

// Add context menu named "Do Something" to context menu
@MenuItem ("CONTEXT/Rigidbody/Do Something")
static function Something (command : MenuCommand)
{
    var body : Rigidbody = command.context as Rigidbody;
    body.mass = 5;
    Debug.Log ("Changed Rigidbody's Mass to " + body.mass + " from Context Menu...");

}
// Add context menu named "Do Something" to context menu
using UnityEngine;
using UnityEditor;

public class Something : EditorWindow { // Add menu item [MenuItem("CONTEXT/Rigidbody/Do Something")] static void DoSomething(MenuCommand command) { Rigidbody body = (Rigidbody)command.context; body.mass = 5; Debug.Log("Changed Rigidbody's Mass to " + body.mass + " from Context Menu..."); } }

See Also: MenuItem.

Properties

contextContext is the object that is the target of a menu command.
userDataAn integer for passing custom information to a menu item.

Constructors

MenuCommandCreates a new MenuCommand object.

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