Used to extract the context for a MenuItem.
MenuCommand objects are passed to custom menu item functions
defined using the MenuItem attribute.
Note: The menu is added to the object and is accessible by right-clicking in the inspector.
The script code requires the CONTEXT option.
// Add context menu named "Do Something" to context menu @MenuItem ("CONTEXT/Rigidbody/Do Something") static function Something (command : MenuCommand) { var body : Rigidbody = command.context as Rigidbody; body.mass = 5; Debug.Log ("Changed Rigidbody's Mass to " + body.mass + " from Context Menu...");
}
// Add context menu named "Do Something" to context menu using UnityEngine; using UnityEditor;
public class Something : EditorWindow { // Add menu item [MenuItem("CONTEXT/Rigidbody/Do Something")] static void DoSomething(MenuCommand command) { Rigidbody body = (Rigidbody)command.context; body.mass = 5; Debug.Log("Changed Rigidbody's Mass to " + body.mass + " from Context Menu..."); } }
See Also: MenuItem.
context | Context is the object that is the target of a menu command. |
userData | An integer for passing custom information to a menu item. |
MenuCommand | Creates a new MenuCommand object. |
Did you find this page useful? Please give it a rating: