Legacy Documentation: Version 2017.2 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

QualitySettings.antiAliasing

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static var antiAliasing: int;
public static int antiAliasing;

Description

Set The AA Filtering option.

Anti-aliasing value indicates the number of samples per pixel. If unsupported by the hardware or rendering API, the greatest supported number of samples less than the indicated number is used.

    // Set AntiAliasing to use 2x Multisampling

function Start() { QualitySettings.antiAliasing = 2; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { QualitySettings.antiAliasing = 2; } }

See Also: Quality Settings.

Did you find this page useful? Please give it a rating: