Use the Track List to add, select, duplicate, delete, lock, mute, and reorder the tracks that comprise a Timeline Asset. You can also organize tracks into Track groups.
A colored accent line identifies each type of track. By default, Activation tracks are green, Animation tracks are blue, Audio tracks are orange, Control tracks are turquoise, and Playable tracks are white.
The bindings on each track are saved to the Timeline instance. Playable Director component associated with the GameObject linked to the Timeline Asset. This association is referred to as a Timeline instance. See Timeline overview for details.
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
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