OnPostRender is called after a camera has finished rendering the scene.
This message is sent to all scripts attached to the camera.
See Also: onPostRender delegate.
// This script lets you enable/disable fog per camera. // by enabling or disabling the script in the title of the inspector // you can turn fog on or off per camera.
private var revertFogState = false;
function OnPreRender () { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; }
function OnPostRender () { RenderSettings.fog = revertFogState; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private bool revertFogState = false; void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; } void OnPostRender() { RenderSettings.fog = revertFogState; } }
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