Bending stiffness of the cloth.
Must be between zero and one. Setting the value to zero disables bending stiffness simulation.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices
will get you better results - and performance.
transform.GetComponent.<Cloth>().bendingStiffness = 1;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().bendingStiffness = 1; } }
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