Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Collider.OnTriggerStay(Collider)

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Parameters

other The other Collider involved in this collision.

Description

OnTriggerStay is called almost all the frames for every Collider other that is touching the trigger.

This message is sent to the trigger and the collider that touches the trigger. Note that trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

Note: OnTriggerStay function is on the physics timer so it won't necessarily run every frame.

#pragma strict
// Applies an upwards force to all rigidbodies that enter the trigger.
function OnTriggerStay(other: Collider) {
	if (other.attachedRigidbody)
		other.attachedRigidbody.AddForce(Vector3.up * 10);
}
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
    // Applies an upwards force to all rigidbodies that enter the trigger.
    void OnTriggerStay(Collider other)
    {
        if (other.attachedRigidbody)
            other.attachedRigidbody.AddForce(Vector3.up * 10);
    }
}

Did you find this page useful? Please give it a rating: