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Collision2D.transform

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public var transform: Transform;
public Transform transform;

Description

The Transform of the incoming object involved in the collision.

See Also: Transform class.

#pragma strict

function OnCollisionEnter2D(collision2D: Collision2D) {

//If the object we collided with was an Asteroid. if (collision2D.transform.name == "Asteroid") { //Sets this object as the new parent of the Transform of the object involved in the collision. collision2D.transform.SetParent(gameObject.transform); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnCollisionEnter2D(Collision2D collision2D) { //If the object we collided with was an Asteroid. if (collision2D.transform.name == "Asteroid") { //Sets this object as the new parent of the Transform of the object involved in the collision. collision2D.transform.SetParent(gameObject.transform); } } }

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