Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ExecuteEvents.ExecuteHierarchy

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method ExecuteHierarchy(root: GameObject, eventData: EventSystems.BaseEventData, callbackFunction: EventFunction<T>): GameObject;
public static GameObject ExecuteHierarchy(GameObject root, EventSystems.BaseEventData eventData, EventFunction<T> callbackFunction);

Parameters

root Start GameObject.
eventData Data associated with the Executing event.
callbackFunction Function to execute on the gameObject components.

Returns

GameObject GameObject that handled the event.

Description

Recurse up the hierarchy calling Execute<T> until there is a GameObject that can handle the event.

Did you find this page useful? Please give it a rating: