Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

StandaloneInputModule.forceModuleActive

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var forceModuleActive: bool;
public bool forceModuleActive;

Description

Force this module to be active.

If there is no module active with higher priority (ordered in the inspector) this module will be forced active even if valid enabling conditions are not met.

Did you find this page useful? Please give it a rating: