Version: 2017.3 (switch to 2017.4)
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Experimental: this API is experimental and might be changed or removed in the future.

SpriteShapeUtility.Generate

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public static method Generate(mesh: Mesh, shapeParams: Experimental.U2D.SpriteShapeParameters, points: ShapeControlPoint[], metaData: SpriteShapeMetaData[], angleRange: AngleRangeInfo[], sprites: Sprite[], corners: Sprite[]): int[];
public static int[] Generate(Mesh mesh, Experimental.U2D.SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners);

Parameters

mesh The output mesh.
shapeParams Input parameters for the SpriteShape tessellator.
points A list of control points that describes the shape.
metaData Additional data about the shape's control point. This is useful during tessellation of the shape.
sprites The list of Sprites that could be used for the edges.
corners The list of Sprites that could be used for the corners.
angleRange A paramters that determins how to tessellate each of the edge.

Description

Generate a mesh based on input parameters.

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