Rendering settings for when the control is pressed down.
// Assigns a texture to button for when the control // is pressed down
var aTexture : Texture2D;
function OnGUI() { if(!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; }
GUI.skin.button.active.background = aTexture; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Texture2D aTexture; void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; } GUI.skin.button.active.background = aTexture; } }
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