Last measured linear acceleration of a device in three-dimensional space. (Read Only)
// Move object using accelerometer var speed = 10.0;
function Update () { var dir : Vector3 = Vector3.zero;
// we assume that device is held parallel to the ground // and Home button is in the right hand
// remap device acceleration axis to game coordinates: // 1) XY plane of the device is mapped onto XZ plane // 2) rotated 90 degrees around Y axis dir.x = -Input.acceleration.y; dir.z = Input.acceleration.x;
// clamp acceleration vector to unit sphere if (dir.sqrMagnitude > 1) dir.Normalize();
// Make it move 10 meters per second instead of 10 meters per frame... dir *= Time.deltaTime;
// Move object transform.Translate (dir * speed); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float speed = 10.0F; void Update() { Vector3 dir = Vector3.zero; dir.x = -Input.acceleration.y; dir.z = Input.acceleration.x; if (dir.sqrMagnitude > 1) dir.Normalize(); dir *= Time.deltaTime; transform.Translate(dir * speed); } }
Did you find this page useful? Please give it a rating: