Animation clips to split animation into. See Also: ModelImporterClipAnimation.
When you import a file for the first time clipAnimations will be always empty. If you need to populate clipAnimations before the first import you can use an AssetPostprocessor and override AssetPostprocessor.OnPreprocessAnimation.
#pragma strict public class CreateAnimationClip extends AssetPostprocessor { function OnPreprocessAnimation() { var modelImporter: var = assetImporter as ModelImporter; modelImporter.clipAnimations = modelImporter.defaultClipAnimations; } }
using UnityEditor; using UnityEngine;
public class CreateAnimationClip : AssetPostprocessor { void OnPreprocessAnimation() { var modelImporter = assetImporter as ModelImporter; modelImporter.clipAnimations = modelImporter.defaultClipAnimations; } }
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