Version: 2017.3 (switch to 2017.4)
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NetworkManager.OnClientConnect

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public method OnClientConnect(conn: Networking.NetworkConnection): void;
public void OnClientConnect(Networking.NetworkConnection conn);

Parameters

conn Connection to the server.

Description

Called on the client when connected to a server.

The default implementation of this function sets the client as ready and adds a player. Override the function to dictate what happens when the client connects.

no example available in JavaScript
//Attach this script to a GameObject
//Create a Text GameObject(Create>UI>Text) and attach it to the Text field in the Inspector window
//This script changes the Text depending on if a client connects or disconnects to the server

using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI;

public class Example : NetworkManager { //Assign a Text component in the GameObject's Inspector public Text m_ClientText;

//Detect when a client connects to the Server public override void OnClientConnect(NetworkConnection connection) { //Change the text to show the connection on the client side m_ClientText.text = " " + connection.connectionId + " Connected!"; }

//Detect when a client connects to the Server public override void OnClientDisconnect(NetworkConnection connection) { //Change the text to show the connection loss on the client side m_ClientText.text = "Connection" + connection.connectionId + " Lost!"; } }

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