Size that the occlusion area will have.
// Sets an Occlusion area of 10 units in x, 20 units in y and 30 units in z
@script RequireComponent(OcclusionArea)
transform.GetComponent.<OcclusionArea>().size = Vector3(10,20,30);
using UnityEngine; using System.Collections;
[RequireComponent(typeof(OcclusionArea))] public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<OcclusionArea>().size = new Vector3(10, 20, 30); } }
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