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Physics2D.OverlapCapsuleAll

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public static method OverlapCapsuleAll(point: Vector2, size: Vector2, direction: CapsuleDirection2D, angle: float, layerMask: int = DefaultRaycastLayers, minDepth: float = -Mathf.Infinity, maxDepth: float = Mathf.Infinity): Collider2D[];
public static Collider2D[] OverlapCapsuleAll(Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask = DefaultRaycastLayers, float minDepth = -Mathf.Infinity, float maxDepth = Mathf.Infinity);

Parameters

point Center of the capsule.
size Size of the capsule.
direction The direction of the capsule.
angle Angle of the capsule.
layerMask Filter to check objects only on specific layers.
minDepth Only include objects with a Z coordinate (depth) greater than this value.
maxDepth Only include objects with a Z coordinate (depth) less than this value.

Returns

Collider2D[] The cast results returned.

Description

Get a list of all colliders that fall within a capsule area.

This function is similar to OverlapCapsule except that all colliders that fall within the capsule are returned. The colliders in the returned array are sorted in order of increasing Z coordinate. An empty array is returned if there are no colliders within the box.

Note that this function will allocate memory for the returned Collider2D array. You can use OverlapCapsuleNonAlloc to avoid this overhead if you need to make the check frequently.

See Also: OverlapCapsule, OverlapCapsuleNonAlloc.

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