Version: 2017.3 (switch to 2017.4)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ConfigurationBuilder.AddProducts

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method AddProducts(products: IEnumerable<ProductDefinition>): Purchasing.ConfigurationBuilder;
public Purchasing.ConfigurationBuilder AddProducts(IEnumerable<ProductDefinition> products);

Parameters

products Products to add.

Returns

ConfigurationBuilder The referenced instance. Suitable for chaining.

Description

Add a collection of ProductDefinitions.

Assumes store-specific ID is identical across platforms; provides no store name configuration mechanism.

Here is an example adding products inside a Store class.

#pragma strict
public class MyStoreConfiguration {
	public static function CreateBuilder() {
		var builder: ConfigurationBuilder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
		var productSet: HashSet.<ProductDefinition> = new HashSet.<ProductDefinition>();
		var productCollection: ReadOnlyCollection.<ProductDefinition> = new ReadOnlyCollection.<ProductDefinition>(productSet.ToList());
		builder.AddProducts(productCollection);
		return builder;
	}
}
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using UnityEngine;
using UnityEngine.Purchasing;

public class MyStoreConfiguration { public static ConfigurationBuilder CreateBuilder() { ConfigurationBuilder builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); HashSet<ProductDefinition> productSet = new HashSet<ProductDefinition>() { new ProductDefinition("virtualcurrency_100", "com.unity3d.purchasing.virtualcurrency_100", ProductType.Consumable), new ProductDefinition("levelpackfoo", "com.unity3d.purchasing.levelpackfoo", ProductType.NonConsumable), }; ReadOnlyCollection<ProductDefinition> productCollection = new ReadOnlyCollection<ProductDefinition>(productSet.ToList()); builder.AddProducts(productCollection); return builder; } }

Did you find this page useful? Please give it a rating: